By comparison, the developer's first-person cave-mapping game Scanner Sombre has only rustled up around 6,000, or in the words of Introversion's Chris Delay, 'It's bombed'. I've bought their other games on release (yep.in actual boxes, even!), and I'd love to continue supporting them. Scanner Sombre, as it turns out, hasn't sold very well, at least compared to Introversion's previous game: the 2-million-copies-sold-and-counting Prison Architect. I really hope I'm wrong, though, and that the demo is just poorly thought out. I guess this one will be another bundle title soon so, without an actual game behind the beautiful visuals, I'm not in a hurry to buy it any time soon. Looking at their Steam developer page, I see that every one of their games has been bundled at least three times (and some four). ![]() That's disappointing it sounds like it's a case of showing off the style without any actual effort toward developing gameplay. I still don't know what prevented me from taking screenshots. And you find upgrades for the scanner even though the main character said (I think, it's just text on the screen, no voice) that he is the first one that deep in the cave for a thousand years.ĪAAND. ![]() Closest to a puzzle was a room with a couple of overlapping bridges that were broken in places and you had to "figure out" how to get to the other side.ĮDIT: I forgot, there's a temple of a human sacrifice cult.
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